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3D Games: Volume 1: Real-Time Rendering and Software Technology [With CDROM]
by Watt, Alan; Policarpo, Fabio | HC | Good
US $9.80
Condition:
“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ”... Read moreabout condition
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Located in: Aurora, Illinois, United States
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Seller assumes all responsibility for this listing.
eBay item number:374086017618
Item specifics
- Condition
- Good
- Seller Notes
- Binding
- Hardcover
- Weight
- 3 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9780201619218
- Publication Name
- 3d Games : Real Time Rendering and Software Technology
- Item Length
- 7.4in
- Publisher
- Addison-Wesley Longman, Incorporated
- Publication Year
- 2000
- Series
- Siggraph Ser.
- Type
- Textbook
- Format
- Hardcover
- Language
- English
- Item Height
- 1.9in
- Item Width
- 9.5in
- Item Weight
- 61 Oz
- Number of Pages
- 816 Pages
About this product
Product Information
This is the first academic games programming book/CD package that is expressly written for new degree courses in 3D-games programming. Authors introduce the theory behind the design of computer games and detail advanced techniques used in the industry. Students will be able to develop their own games within the game 'skeletons' accompanying the book, and will learn how to program complex games. This book could also be used for a more standard undergraduate 3D graphics programming course, with the games context being highly motivational. This book is a comprehensive treatment of current 3D games technology, including: * Theoretical foundations * Classical 3D graphics * Real-time rendering technology * Dynamics * Collision detection * Artificial Intelligence * Image-based rendering * Multi-player technology * Software technology * Engine architecture The text is written around an actual engine that implements most of the described techniques and accompanies the book on a CD-ROM. Readers can try out their own ideas by writing source code and can experiment with existing demonstrations by writing or altering plug-ins. The supplied engine features are: * BSP/PVS render management * Light maps for static geometry * Diffuse and specular (hardware) vertex lighting for dynamic objects * Volumetric fog with fog maps * Detail textures * Multi-texture support * Collision detection * Dynamic lights * Dynamic Shadows * Physically based animations * Animated meshed * Tri-strips and fans * Subdivision surfaces * 3D sound support * Complete plug-in directed
Product Identifiers
Publisher
Addison-Wesley Longman, Incorporated
ISBN-10
0201619210
ISBN-13
9780201619218
eBay Product ID (ePID)
476079
Product Key Features
Publication Name
3d Games : Real Time Rendering and Software Technology
Format
Hardcover
Language
English
Publication Year
2000
Series
Siggraph Ser.
Type
Textbook
Number of Pages
816 Pages
Dimensions
Item Length
7.4in
Item Height
1.9in
Item Width
9.5in
Item Weight
61 Oz
Additional Product Features
Lc Classification Number
Qa76.76.C672w39 2001
Table of Content
Foundations 1. Mathematical fundamentals of 3D computer graphics 2. Modelling and representation 1 - comparative and polygon mesh models 3. Modelling and representation 2 - the economics of polygon meshes 4. Representation and modelling 3 - landscape specialisations 5. Modelling and representation 4 - Breezier, B-spline and subdivision surfaces Classical 3D graphics 6. Classic polygon mesh rendering technology 7. Classic mapping techniques 8. Anti-aliasing theory and practice Real-time rendering 9. Visibility processing of complex scenes 10. Lighting in games 11. Shadows in games 12. Multi-pass rendering Control of objects 13. Motion control - kinematic 14. Control by dynamic simulation 15. Collision detection 16. Interactive control 17. Behaviour and AI 2D Technology 18. Two-dimensional techniques 19. Image-based rendering Software technology 20. Multi-player game technology 21. Engine architecture 22. Fly3D SDK reference Appendix A Fly3D SDK reference References Index
Copyright Date
2001
Target Audience
College Audience
Topic
Programming / Games, Computer Graphics, Programming Languages / C++
Lccn
00-062080
Dewey Decimal
794.8/1693
Dewey Edition
21
Illustrated
Yes
Genre
Computers
Item description from the seller
Seller assumes all responsibility for this listing.
eBay item number:374086017618
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Dvd arrived quickly and well packaged and taken care of. The item was listed as acceptable and met all of my needs but here's a quick description of what I got: Some wear is visible on the plastic sleeve on the outside of the case. The inside leaflet was still there! The disk has about 3 very notable scratches, although none are bigger than about 2 centimeters. Little to no grime anywhere on the product. Great service!
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Just received my order/Package and it was just as listed. There's no problems or concerns with this order and I look forward to doing more business with this company. Again Thanks For All Your Time And Help Sincerely Lawrence Lee Stratch Jr
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Most relevant reviews
- Mar 07, 2024
Accurate and in-depth book.
Verified purchase: YesCondition: Pre-OwnedSold by: wonderbooks
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